Gateway Flag Football Rules
(updated 9-24-18)
GENERAL
·
One ball will be used
for each game. The referee will have a game ball and that ball will be used by
both teams. Teams are not allowed to swap balls in and out after every change
of possession.
·
All players, coaches
and parents are expected to read and sign our official code of conduct.
ATTIRE
·
Soccer
cleats are allowed, no metal. Inspections will be made prior to the start of
each game and can be made at any time during a game.
·
Every
player must wear a protective mouthpiece.
·
Flag
belts must be worn during games. NO EXCEPTIONS! Flags must be worn on each
side of the players’ hips in line with the hip joint.
·
Shirts
must be tucked in at all times during the game.
TEAMS AND START TIMES
·
The
age divisions are: 5-6, 7-8, 9-11 and 12-14
·
Games
begin promptly at 6:30 PM and 7:45 PM.
·
Games
will be 5 on 5 unless it is agreed to be 4 on 4 by both coaches.
·
Teams
are required to report to their assigned field of play 10 minutes before the
scheduled start time.
·
Every
child must play in each half of the game.
·
Coaches
must get all kids involved in offensive and defensive plays.
POSSESSION
·
Team captains and Head
Coaches must meet the referees at midfield prior to the start of the game
·
A coin toss determines
first possession.
·
The winner of the coin
toss may choose to go on offense or defense.
·
The loser of the coin
toss may choose the end of the field they wish to defend.
·
The team that starts
the game on defense, will start the second half on offense and vice versa.
·
The offensive team
takes possession of the ball at its 5-yard line and has three (3) plays to
cross the first down marker at midfield.
·
Upon successful
conversion of a first down, the offensive team has three (3) plays to score a
touchdown.
·
If the offensive team
fails to cross midfield or fails to score after converting a first down,
possession of the ball changes and the opposing team starts from its 5- yard
line.
·
All possession
changes, except interceptions, will start on the 5-yard line of the offensive
team.
REGULATION PLAY AND CLOCK
·
Games are 50
minutes.
·
Teams change sides
after the first 25 minutes.
·
Half-time is 5 minutes
long.
·
The offensive team has
30 seconds to snap the ball once it has been spotted. The offense may snap the
ball at any time after the referee has signaled the start of the 30 second snap
count regardless of the readiness of the defense.
·
The referees will warn
the offensive team when there are 10 seconds and 5 seconds left on the play
clock.
·
Each team has one
60-second time out per half.
·
Throughout the first
23 minutes of each half, the clock will run continuously unless a time-out
is called.
·
During the last 2
minutes of each half, the clock will stop when there is an incomplete pass, a
penalty, a first down, or when a ball-carrier runs out of bounds – except in the last two minutes
of the game and one team is winning by 17 or more points
·
Officials can stop the
clock at their discretion. Ex. – injury, pet on the field.
·
There is no overtime
in the 5-6 year old league
·
If the score is tied
(7 and up) at the end of regulation, teams move into overtime.
·
As in regulation, a
coin toss at midfield will determine choice for first possession and end of
field to play all overtime possessions.
·
Regular season OT is five (5) minutes with running time -
First team to score wins. If no score at end of 5 minutes, game ends in a
tie
·
Post season OT is untimed – Both teams get a possession;
whoever is ahead after both teams have a possession wins the game. If tied
after each team has had a possession, then the next team to score wins. There
must be a winner
·
All regulation rules
apply during overtime.
COACHES ON THE FIELD
·
Coaches are allowed on
the field as follows:
o
In the 5-6 division -
offense and defense.
o
All other divisions -
offense only.
·
At the snap, on-field
coaches must be 5 yards behind their nearest player.
·
If any coach
intentionally gets involved in a play, after it begins, that coach will
automatically be Ejected from the game and the league will determine if there
should be additional disciplinary action taken.
·
Coaches are not
allowed to yell at players. We are a teaching league. Each referee has the
authority to issue a warning, penalty or ejection if players are being yelled
at by coaches.
·
Coaches are not
permitted to handle kids in a rough manner. This action will be met with
automatic ejection and additional review by the league.
·
Anyone ejected from a
game must leave the fields (the fenced area). A team will forfeit the game if
someone (player, parent or coach) are ejected and they refuse to leave the
field of play.
CONDUCT
·
Players are expected
to behave in a civil manner. Flag slamming, flag throwing, taunting or other
uncivil acts will result in a verbal warning for the first offense, and an
unsportsmanlike conduct penalty for each subsequent offense.
·
Taunting, trash
talking, cursing or other offensive language or behavior by players, coaches or
their fans will result in a verbal warning for the first offense and forfeiture
for the second offense.
·
Tackling, elbowing,
cheap shots, roughing, pushing or any action deemed by the referee to be
potentially dangerous of harmful will result in immediate player ejection.
Two such acts committed by one team during a game will result in forfeiture.
·
There is NO BLOCKING.
We are a non-contact league. Offensive players must make an effort to get out
of the way of a player on their team running with the ball.
·
Contact is to be
limited to that of an incidental nature that is a normal part of flag
football.
·
All players are required to play in the 1st
half, 2nd half, on offense, on defense and “touch the ball” at least
once each game. Coaches will turn in a scoresheet to the referee after the game
indicating that these requirements were met
SCORING
·
Touchdowns
are worth 6 points
·
Extra
points can be one or two points. One point from the 5-yard line and 2 points from the 10-yard line.
·
A
Safety is worth 2 points
·
The
defense may return an interception.
·
The
defense can return an extra point interception and if they score they get 1 or
2 points depending on the length of the attempt
·
After scoring a TD (and only after
scoring a TD), a team may elect to attempt an “onside kick” – they get the ball
at their own 5-yard line and have 1 play to get a first down at midfield. If
they get the first down, they keep the ball. If they fail to get the first
down, the opposing (“receiving”) team starts with the ball on the “kicking”
team’s 15 yard line (e.g., only 15 yards to go to score)
DEAD BALL
·
Substitutions
may be made on any dead ball.
·
Play
is ruled “dead” when:
o
The
ball touches the ground. A fumble is spotted where the ball carriers feet were
when the ball was lost.
o
Ball
carrier’s flag is pulled.
o
Ball
carrier steps out of bounds.
o
Ball
carrier’s knee, elbow, hip or backside touches the ground.
o
When
a touchdown or extra point is made.
MISCELLANEOUS RULES
·
All
plays count! Penalties will be assessed at the end of the play.
·
Spinning
is allowed.
·
Diving
to advance the ball is not allowed. If a player dives the ball will be marked
where the player left his feet. Jumping more than a foot high in the air is not
allowed. Initiating contact while jumping or spinning is not allowed either. If
a player jumps more than a foot in the air or initiates contact when jumping or
spinning, the ball is marked down where the player left his feet or initiated
contact. If a referee deems the action to be dangerous they can also call
unsportsmanlike conduct penalty on the offensive player. This call is a
judgement call by the referee and cannot be argued by the coach
·
The
ball is spotted where the ball carrier’s feet are when the flag is pulled, not
where the ball is.
·
Any
player that steps out of bounds during play must return to the field of play
immediately or be penalized for unsportsmanlike conduct.
·
Any
player that comes onto the field from out of bounds after the play has begun
will be penalized for unsportsmanlike conduct.
·
If a
ball carrier’s flag falls while running, the play continues. The defense only
has to touch the player with one hand to end the play.
·
Defensive
players that start a play without a flag can intercept a pass but cannot
advance it. The ball is spotted where the interception occurs.
·
Any
number of offensive players may shift prior to the snap.
·
One
player on offense is allowed in motion at the snap. The player in motion must
be moving parallel to the line of scrimmage or in a backward direction. All
other players on offense must be set prior to the snap.
HIKING
·
The
ball must be snapped between the legs. 5-6 division can go to the
side.
·
Center
sneak plays are not allowed. A hand off cannot be made back to the center
between the legs.
RUNNING
·
All
players receiving a hand-off or a pitch behind the line of scrimmage are
eligible to run the ball.
·
A
player who receives a handoff or pitch can make a forward pass from behind the
line of scrimmage.
·
Once
the ball has been handed off or pitched, all defensive players are eligible to
rush the ball carrier regardless of their position prior to the snap.
·
No
pitches or handoffs are allowed once the ball has crossed the line of
scrimmage.
·
If a
player missing a flag takes a handoff, the defense only needs to touch him with
one hand to end the play.
RECEIVING
·
All
players are eligible to receive passes including the quarterback if the ball
has been handed off behind the line of scrimmage.
·
If a
player missing a flag catches the ball, the play is ruled dead when the defense
touches him with one hand.
·
A
player must have at least one foot inbounds when making a reception.
·
If a
defensive player pulls a receiver’s flag prior to a legal reception, the
defense will be flagged for Illegal Flag Pull. If the receiver makes the catch,
the play will remain live until the receiver’s other flag is pulled. If both
flags are pulled illegally and the catch is made, the play remains live until a
defender touches the ball carrier with two hands.
PASSING
·
Once
a legal forward pass is completed, no other passes, pitches or handoffs are
allowed.
·
Shovel
passes are allowed and subject to all the rules pertaining to forward passes.
·
The
quarterback has 5 seconds to either handoff or pass the ball before the defense
can cross the line of scrimmage and rush. Once the 5 count ends, the QB
can run the ball. The referee will count to 5 in a loud voice so the
defensive player knows when to rush.
RUSHING THE QUARTERBACK
·
There
is no rushing the QB until the ref signals go and drops his hand. There will be
a 5 second count by the ref before the defense can rush.
·
Once
the ball is handed off or pitched, the no-rushing rule no longer is in effect,
and all defenders are eligible to rush behind the line of scrimmage.
BLOCKING
·
Blocking
is not allowed. No player may intentionally make contact with a player from the
opposing team with the intent of impeding motion.
·
Running
next to the person carrying the ball is considered blocking. The offense must
get out of the way once the play is beyond the line of scrimmage.
RULES VIOLATIONS
·
All
plays count! Penalties will be assessed at the end of the play.
·
Referees
will determine incidental contact that may result from normal play.
·
Players
cannot question judgment calls.
·
Clock
stops for any penalty inside of two minutes.
·
Penalties
may be declined.
·
Games
cannot end on a defensive penalty, unless the offense declines it.
PENALTIES DO NOT RESULT IN AN
AUTOMATIC FIRST DOWN UNLESS INDICATED BELOW.
DEFENSIVE PENALTIES:
·
On a
defensive penalty the offensive coach chooses whether to take the play or the
yardage for the foul:
·
Offside/Illegal
Rush = 5 yards from line of scrimmage
·
Pass
Interference = Ball placed at spot of the foul AND automatic first down.
Pass interference in the end zone results in a first down at the 1 yard line.
·
Tackling/Holding/Illegal Contact = 5
yards from the spot AND the down is replayed. Pulling on the pants instead of
the flag is considered holding. A 2nd tackling penalty by the same
player is an unsportsmanlike conduct penalty – 10 yards from the spot and
replay the down. A 3rd tackling penalty by the same player is
unsportsmanlike plus ejection from the game.
·
Illegal
Flag pull = 5 yards from line of scrimmage
·
Roughing
the passer = 10 yards from result of play AND automatic first down
OFFENSIVE PENALTIES:
·
Offensive
penalties DO NOT result in a loss of down except as noted below. On
an offensive penalty the defensive coach chooses whether to take the play
or the yardage for the foul:
·
Illegal
Motion/False Start = 5 yards from line of scrimmage
·
Illegal
Forward Pass = 5 yards from line of scrimmage
·
Offensive
Pass Interference = 5 yards from line of scrimmage
·
Flag
Guarding/Blocking = 5 yards from spot of foul AND loss of down. Note that
if the runner achieved a first down prior to penalty it will still be first
down after the 5 yards are marked off even if the ball goes moves back behind
the first down line.
·
Delay
of game = 5 yards from line of scrimmage
·
Intentional Grounding Penalty: If the QB is being rushed
and just tosses the ball away that is a penalty. It WILL be a loss of down and
the ball will be spotted right where the QB is (not where the ball landed). If
it happens during the final two minutes of either half, we will take 30 seconds
off the clock. If a receiver is within 5 yards, it will not be a penalty. It
has to be a clear and obvious intentional ground to the ref.
GENERAL PENALTIES:
·
Unsportsmanlike
conduct/Personal Foul = 10 yards from end of play automatic first down on defense, down is not replayed if penalty is against offense.
·
Too
many players on field = 5 yards from line of scrimmage